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------------------------------ G A L A C T I C ---------------------------------
-------------------------------- L O C A T I O N S -----------------------------
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============================ JEDI KNIGHT ADDON MISSION =========================


Title                   : Galactic Locations (16Bit)
File Name               : gl_16.zip
File Size               : 4.5MB zipped - 18 MB unzipped
Author                  : Goofz
Download Address        : www.massassi.net
Date of Release         : March 2002

Email Address           : ouch@mucl.de
Misc. Author Info       : student, web designer, shouldn't be spending so much time 
				  on a computer game

Description             : A level pack of five skybox-type levels. Uses 16bit
				  MATs, so they will only work with (most) 3D-
				  Accelerators. The level architecture & 3dos were made
				  by me, the skyboxes are ported from skyboxes for
				  UT/Quake or made by me, too.
                          There are different versions of each level in the GOB:
                          Guns, sabers, Rbots. 
                          The levels can be played with a time/points limit,
                          you'll stay in your "mode" (i.e. the five guns levels
                          will cycle, the four saber levels will cycle and the 2
                          Rbots level will cycle)
                          
Warning			: Will only work with 3D-Cards supporting 16bit mats

Rbots				: Two of the levels can be played with Raynar's Rbots,
				  version 0.31 alpha - great work Raynar!

                          
Levels in Episode       : Sky Gardens
                          Ithor - Calaron Sector:
                          The fertile world of Ithor is well-known for its
                          floating cities and sky gardens. 
                          3dos by me, Skybox by Justin Fisher
                          Versions: Guns, Sabers, Rbots
			
                          Airship
                          Allyuen - Churba Sector:
                          On this remote planet on the Galactic Rim, most
                          transport over the vast deserts is done with airships.
                          Level by me - Skybox by Nick Coombe (Crinity)
                          Versions: Guns, Sabers, Rbots
			
                          Canyon Plateau
                          Lelmra - Churba Sector:
                          The mountainous world of Lelmra is located on the
                          Galactic Rim. Very little is know about it.
                          Framerate can get a little choppy.
                          Level by me - Skybox by Nick Coombe (Crinity)
                          Versions: Guns, Sabers
                          
                          Asteroids
				  Asteroid Field near Triton, Mayagil System
				  One of the smaller asteroids in the asteroid belt of
				  the Mayagil system is used for the training of assault
				  troops by the Rebellion
				  This level is designed for King-of-the-Hill-type play.
				  Level by me - Skybox by Justin Fisher
				  Version: Only Guns
				  
				  Takran Gas mine
				  Sustra, Outer Rim
				  Takran Gas is a special atmospheric gas that can only
				  be mined at Sustra, a small planet on the outer rim. 
				  Level and Skybox by me
				  Versions: Guns, Sabers
			

Beta Testers            : Tee. He had some really useful input. Thanks a lot!
				  Andrew Ingram. Thanks for betaing!
				  blujay. Could not beta b/c of his video card. Sorry!
				  Thanks anyway!
				  MrRavenX - very helpful input and an excellent beta-report
				  from him, too. Thanks!
				  MikeC - great help, great input! Thanks!
				  
				  I hope I did not forget anyone. I'm pretty sure I did, though.
				  If I did, I'm sorry. Thanks to you all! :)
				  

Installation            : Place in Episode folder. If you want to add/remove
				  bots, put the "rbots-patch.gob" into a /rbots folder
				  and start with "jk.exe -path rbots", use "galacticlocations.bat"
				  provided in the zip-file or use patch 
				  commander. You can play without the patch, but then you
				  can't add or remove any bots and they won't use Force Powers.
				  There are 6 bots per level implemented.
				  Make sure you have a 3D-Card, otherwise you won't 
				  really enjoy the levels.

Thanks to               : Everyone at Massassi for their help.  BoboFett for
				  finding out that JK can handle 16Bit
                          textures and programming the converter. Dustino for
                          easy_particle.cog. The makers of the skyboxes. 
                          Jon'C for his corona tutorial and cogs/mats/3dos coming
                          with it.
                          The Beta-Testers. Everyone I forgot to mention.
                          Very special thanks to Raynar for his great work with
                          the Rbots! They rock!
                          MATS: Alliance Editing's Mat Pack and jmmats Pack (and
                          maybe some others? I'm sorry if I have forgotten 
                          someone) were used. Many home-grown ones as well.
			   
Development machine     : PIII 550mhz 128MB RAM, Matrox MGA G200, Windows 2000 
			   
===================================

* Play Information *

Episode name            : Galactic Locations (16Bit)
Level name(s)           : Ithos - Calaron Sector, Allyuen - Churba Sector, Lelmra
				  - Churba Sector, Asteroids - Mayagil System, Takran Gas
				  Mine - Sustra
JK version required     : Jedi Knight Basic
Difficulty Settings     : This is Multiplayer. So that's an obvious "no"

New COGs                : A tiny one. And even that only with the help of Zecks &
				  Hideki - Thanks guys! And Dustino's easy_particle.cog
				  And Jon'C's corona cog. That's it, I think.
New Textures:
  New MATs              : Yes. plenty. Why do you think the download's so huge?
  				 (Parts from Alliance Editing's Mat Pack and jmmats Mat
  				 Pack)
  New BMs               : No. Sorry ;)
New Objects:		
  New 3DOs              : Yes. plenty. See MATs.
  New KEYs              : No
  New PUPs              : No
  New AIs               : No (Apart from Raynar's Rbots)
New SFTs                : No
New WAVs                : Yes. Some birds etc.
New CMPs                : No
New PARs                : No
New SPRs                : No
New Briefings           : No
New Cutscenes           : No

* Construction *

Base                    : New levels from scratch
Editor(s) used          : JED, MatMaster, Mat16, ConMan, the usual stuff.
Known Bugs              : Framerate gets choppy, especially on Lelmra (really bad
				  cleaving - my bad) and Triton (Only 3dos and 
				  thing lights). Tough luck. I don't think I can do 
				  anything about it.
				  The thinglights go out if there's too much action going
				  on (i.e. too many 3dos/shots/etc.) on the asteroid. 
				  There's nothing that can be done about it, I fear.
				  Because the whole sector is flagged as "pit" in the gas
				  mine level, you sometimes fall through a 3do if you
				  jump too long with force jump. Only happened to me once
				  or twice, though.

================================================================

* I admit that * 
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
   Software, and does not work with any demo or OEM versions
   of the Software.  
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, 
   illicit, defamatory, libelous, or objectionable material
   (as may be determined by LEC in its sole discretion), or
   any material that infringes any trademarks, copyrights,
   protected works, publicity, proprietary, or other rights
   of any third party or of LEC.  
4. My Level does not include any LEC sound effects or music files or 
   portions thereof.
5. My Level identifies in every description file, on-
   line description, read-me, and in comments in the New
   Level code: (a) the name, address, and e-mail address of
   the level's creators, and (b) the following disclaimer:
   "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
   LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
   LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
   any other product for which any charge is made (other than
   incidental charges for time spent on-line), but rather
   must be distributed free of charge. 
7. By distributing or permitting the distribution of any New
   Levels, all creators or owners of any trademark, 
   copyright, or other right, title or interest therein grant
   to LEC an irrevocable, perpetual, royalty-free, sub-
   licensable right to distribute the New Level by any means
   (whether now known or hereafter invented), and to create
   and distribute by any means (whether now known or here-
   after invented) derivative works thereof, and to charge
   for the distribution of such New Level or such derivative
   work, with no obligation to account to any creators or
   owners of the New Level in any manner.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. You CAN mail me about the skyboxes, but I'll probably put them
up to Massassi anyway so check the Tutorial and Download-Section first.
You MAY take all the 3dos, Mats and sounds in the levels for your own 
levels, as long as you give me credit.

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.


You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, with NO charge (other than incidental charges for time spent on-line). 

You MAY now stop reading. So go ahead and play the levels. 
